It’s been a while since I last updated this, huh? Well, better make up for lost time and provide an update on what I’ve been doing since The Haunting of Blackthorn Manor launched. Luckily, I’ve given myself plenty of plates to spin thanks to my total inability to decide where my focus goes, so this helps to ensure that there’ll always be something in my sights no matter which way my attention turns.
First and most obvious is my next Pathfinder Second Edition adventure module, People in Glass Houses. It’s a little more whimsical and mysterious than Blackthorn Manor, and a lot more colourful. The town of Glimmerbourne has been transformed into glass along with all of its inhabitants, and Only You can break the curse and save the townsfolk from their terrible fate. Natalie’s working on the cover art and some creature illustrations, and I’m really excited to see what she comes up with to bring this adventure to life.
Next project is also for Pathfinder, and it’s a player-facing supplement inspired by my work in The Undying Night. Tap into boundless arcane power as a Battlemage! Stand your ground against the forces of darkness as a Silver Knight! And discover the other archetypes, spells, feats and magic items that I’m not ready to announce yet!
I’m also working on something very different from what I’m used to: a one-page RPG about being trapped in a time loop. I’ve never tried anything like this before, so it’s a bit of a challenge to figure out how rules-dense it needs to be and what kind of mechanics are needed to make it flow, but I’m enjoying the challenge and I’m looking forward to seeing how it turns out.
And finally, I’m planning a cooperative card game about a group of sentient undead trying to escape from their necromancer master. It’s shaping up to be a mix of Dungeon Mayhem and Slay the Spire, and again, it’s wildly different from anything I’ve ever done before so I’m very excited to see where it goes.
That’s all from me for now!